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  • A Pixel Art RPG Where Celtic Magic Meets Steampunk

    Solve puzzles, unleash magic, and journey through lush Celtic landscapes on your favorite console or PC
    Step into the mystical realm of the Forge of the Fae by Datadyne. This captivating RPG fuses fae-inspired magic with tactical gameplay, offering a unique ARC Crystal System for spellbinding combat. Crafted with lush visuals and smooth controls, it brings comfort and style to every playthrough, across Steam, Switch, PlayStation, and Xbox. Its immersive design draws players into a world of enchantment and strategy, allowing you to customize your journey. Forge of the Fae transports you into a deeply emotional narrative, leaving a lasting impact with each choice you make.

    About

    An Indie Game studio with experienced industry professionals and awesome people.

    FAQ

    What does it mean to back a project (pledge)?

    When you back a project, you're pre-ordering the product. That means you'll get it once it's produced. Besides getting the product itself, you're also joining a community. Follow along the production process, take part in important surveys and give the creator valuable feedback.

    What is Kickstarter?

    Kickstarter is a launchpad for creators to raise funds for the initial production of their invention. Backers (that's you!) can support the creator by pre-ordering the product at a discounted price.

    How do I pledge?

    In order to pledge, click that green button that says “Back this project”. You'll get to select your shipping country and choose your desired pledge level and reward.

    Reviews

    Try to test the game as much as possible and polish it to not leave a lot of bugs before release :) ; the game looks promising already, but the combat ist important. maxbe similar to Secret of Mana in o ; I dont know, I havent played the game. I do love deep customization and romance options though. ; Not that I can think of at this time ; Npcs having different things to say based on how the world is progressing ; Keep up the good work ; Make menu navigation a little simpler between character options IE Allow swapping within the same ch ; Right now nothing come to mind ; Looks great so far, keep it up! ; I thought the pricing was a tad high. I would have bought the physical copy if it wasnt a full $50 f ; Nothing comes to mind. ; cant think ; Nah, none, i want to see what you can create guys ; I loved the idea of each character having a storyline to follow and hopefully that means uniques pat ; How can I tell? Its not even released. ; No suggestions ; None at the moment ; Not yet ; Not so far! ; Nothing at this time ; Not as of yet ; Nothing specific, please keep giving us updates about new features and whatnot though :) ; Not really yet ; Keep on going! Youre doing great ; Not really ; Not sure ; Crafting is always a favorite. Especially cooking. Please dont short us on storage. ; Side quests, weapon & armor crafting, some cool system for earning skills / spells, everything your ; Making sure the game is polished. I ; Provide backer updates regularly and dont skimp on quality to rush the project out. For instance, lo ; Take your time with development to ensure that the final product is as special and that all the deta ; Im not sure yet. I have not tested it yet. ; Try to make combat feel fast-paced, rather than just pushing through a bunch of menus. ; Just do your best to deliver ontime ; Nothing I can think of right now. ; Take your time and be proud of what you are doing. ; Nope, looks great ; Early release of the product :) ; Hard to say without playing it ; Not sure! Gonna play the demo ; Make it work on linux ; Ensure constant updates until reward fulfillment. ; Add a physical tier not just as an add on ; Finish it! ; If it feels like Chrono Trigger, youre golden. :) ; Dont rush just to get it out the door and dont burn out chasing a deadline. Take your time. Push the ; NNot sure yet, but Im excited about it ; Havent tried it yet? ; I would have bought physical for switch but could not add digital ost ; Just make the game you wanted to make. ; Make sure the combat is true to the genre. ; Keep going ; Show often progress like usual Kickstarter campaigns and take inspiration from other recent successf ; Maybe add some sticker or a physical product? ; not atm ; none so far ; Not sure at this time ; Thanks for making the game!!! No suggestions right now :D ; Provide a physical Xbox edition ; None that I can think of. ; Not with what I have seen so far ; Always Keep an eye on Peoples Feedback ; Adding steam deck compatibility and an achievemen